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Deluxe Monopoly The Card Game

A BRIEF IDEA OF THE GAME

On each hand you try to draw and trade cards to collect a "Set." Property, House and Hotel cards can be combined to form and develop a Set, just as in the classic board game. Chance, Mr. Monopoly, GO and Token cards are known as "bonus" cards. They can have a big effect on your score. Be the first player to score $10,000 and you'll win the game!

THE DECK:

60 cards comprise the deck.

PROPERTY

There are 28 Property cards, one for each property space on the MONOPOLY® game board.

HOUSE/HOTEL

There are 14 House and 2 Hotel cards.
Each House card indicates if it is the 1st, 2nd, 3rd or 4th to be "built" on a color-group.

BONUS

There are 16 Bonus cards:

  • TOKEN cards: (6) Tokens "land" on your Monopoly and dramatically increase your winnings.
  • CHANCE cards: (2) Chance cards are "wild" and can represent any card you need to complete your Set. Beware - a Chance card can also make all of your cards worthless (as you'll see)!
  • GO cards: (4) Each is worth $200.
  • MR. MONOPOLY cards: (4) whoever has the most Mr. Monopoly cards at the end of each hand wins $1,000.

MONEY and GOLD BARS:

There is a pad of money and six $5,000 "gold" bars. These are used only to keep score. Money is not used in transactions. (You'll never lose money during play; you'll only make it!)

PLAYER TRAYS:

Each player will use a rack to stand his cards on during play. He will use the slots on the opposite side of the rack to place each $1,000 bill and $5,000 gold bar earned, thereby displaying his score.

BANK TRAY:

The small tray is used to store the draw pile of cards and the bank's supply of money.

THE DEAL

    • Each player takes a rack.
    • Select a Banker. The banker organizes the money in the Bank. Note: No money is given to the players at the start of the game..
    • Select the first Dealer. The dealer shuffles the deck, offers a cut, and deals 10 cards to each player. The player places his card on his rack so that they face him. The dealer then deals one card FACE UP near each player's rack. This is the first "trading" card for each player. The dealer places the remainder of the card pack FACE DOWN in the other compartment of the Bank Tray, forming the Draw Pile.

OBJECT OF THE GAME

The object is to draw and trade until the 10 cards on your rack form one or more "sets," plus any number of Bonus cards.

A Set must include all (2 or 3) property cards that comprise a color-group on the Monopoly game board. For example, Boardwalk and Park Place complete the dark blue color group. (A Railroad set can be 2, 3 or all 4 Railroad cards. The Utility set is both Utility cards.)

A Set (aside from Railroads and Utilities) can be enhanced by adding to it, in sequence, a 1st, 2nd, 3rd, and then a 4th House card. Each of these cards represent one additional house on all properties in the Monopoly. Note: you cannot add a House card out of sequence. For example, you can't include a 3rd House card in a Set if you don't have both the 1st and 2nd House cards.

Should you get all 4 House cards, you can add a Hotel card to a Set. Thus, a three property Set can include as many as 8 cards (3 Property cards, 4 House cards, and one Hotel card). A two-property Set can include as many as 7 cards.

BONUS cards (Tokens, Chance, Go, Mr. Monopoly) do not need to be collected in sets. You may have any assortment of them on your rack. Each has a special impact on your score.

PLAY

 

You may elect to do ONE of three play options on your turn:

    • DRAW, or
    • TRADE, or
    • GO OUT, by placing on the table the cards on your rack, at the end of your turn.
Note: If you Draw or Trade you cannot Go Out on the same turn.

DRAW

Take the top card from the Draw Pile and add it to your rack, then end your turn by discarding (see below).

TRADE

Your trade pile will grow and shrink during the game. You may trade (exchange) one or more of the cards in your Trade pile for a like number from any opponent's Trade pile. IMPORTANT! If you wish, you may add one card from your rack to your trade pile BEFORE making a trade. (Keep cards in your Trade Pile fanned so the identity of all can be seen and it is clear which card is on top.) To make a trade, take from the top of your pile the number of cards you wish to trade. Give them to an opponent. He must accept them and add them to his rack (not his Trade Pile) You take the same number of cards from the top of his Trade pile and add them to your rack (not your Trade Pile). After making a trade, end your turn by discarding (see below).

GO OUT

Simply place on the table your cards and say "Monopoly!" You may only go out if all property, house and hotel cards in your rack are organized into one or more Sets. You must have at least one Set before you may go out. You may have any number of Bonus cards.

"Chance" may be substituted for a missing Property card or a House or Hotel card in order to complete or extend a Set. Chance can also represent a token.

WARNING! Only the player who goes out may use Chance in this way. Any other player caught with a Chance card on their rack scores NOTHING. This is the "chance" you take.

Note: If you begin your turn with more than 10 cards on your rack, because an opponent traded with you, you must discard the excess to your Trade Pile before you go out. Remember, you may not go out if you draw or trade a card on your turn.

END TURN: DISCARDING

After you Draw or Trade, you end your turn by discarding onto your Trade pile. You may not have more than 10 cards on your rack when you end your turn. You must discard excess cards, of your choice, onto your Trading Pile. Fan cards in this pile so the identity of each can be seen and it is obvious which one is topmost (the last card to be discarded).

ENDING THE HAND

  1. REWARD: The first player to lay down the cards in his rack, and go out, takes the top FIVE cards from the Draw Pile and ADDS any of these that can be included, discarding those that can't be included. This player could therefore have up to 15 cards laid down.

    Any Bonus card drawn may be added, as can House or Hotel cards if in proper sequence. A new color-group might even be drawn. If so, the player may decide which of the hand's Sets to enhance with the house/hotel cards present (to make the hand as valuable as possible).

    IMPORTANT: If among the Reward is a card represented by a Chance card in hand, it may replace the Chance card. This Chance card can now be used elsewhere. For example, you laid down Park Place and a Chance card to represent Boardwalk. As part of the Reward, you draw the Boardwalk card. You may replace the Chance card with Boardwalk and use the Chance card to represent a missing house or hotel or a token. (You may not otherwise "move" a Chance card after the hand is laid down.)
  2. COLLECT DISCARDS. Gather and remove from play all cards remaining in the draw pile, the trading piles, plus any unusable Reward cards.
  3. LAY DOWN OTHER HANDS. Each opposing player now lays down all the cards on their racks. (Some players may end up laying down more cards than others due to trades. That's okay.)

SCORING

  1. Each player scores the value of each Set laid down. Note that each set of property cards collectively has a "set" value, ranging from $50 to $400 (as printed on the property cards of its color-group). Each house included in a Set adds an amount equal to the value of the Set. A Hotel adds $500 (regardless of the Set). Each TOKEN is worth the total value of the Property and House/Hotel cards comprising the Set. Example: You have all three cards of the Yellow color-group and a 1st, 2nd, and 3rd house cards, plus 2 Token cards. The basic value of the Yellow Set is $300 and each house adds $300 ($900 more for three houses). Thus, your Set is worth $1200. Further, each Token is worth the total value of the Set, or $1200 more for each. So your total winnings for this Set are $3,600. Not bad! (Houses and hotels cannot be added to Railroad and Utility sets, but Tokens can be added to them, if desired.)
  2. The player who has the most Mr. Monopoly cards wins $1,000. But if two or more players are tied for most, no money is won for the Mr. Monopoly cards.
  3. Each GO card pays its owner $200.
  4. Any player holding a Chance card other than the first player to go out scores ZERO for the hand.
    ("Chance" can be good or, in this instance, very bad!)

The Banker pays all winnings from the bank. (Money never passes between the players.)

COLLECT THE CARDS

Collect all 60 cards; the next dealer will be the player to the left of the prior dealer.

DISPLAYING YOUR SCORE

A player places on his rack each $1,000 bill and gold bar, as earned. By so doing, all players will see the current score of each other player.

  1. Whenever a player receives a $1,000 bill from the bank, he places it in a slot on his tray, facing the opponents.
  2. After the first hand, if a player has more than $1,000 in smaller denomination bills, he must exchange with the bank for as many $1,000 bills as possible, and add them to his rack.
  3. As soon as a player scores his initial five $1,000 bills, he must exchange them for a $5,000 gold bar.

WINNING THE GAME

Play until, at the end of a hand, one player wins by having at least one $5,000 gold bar and five $1,000 bills on his rack. If more than one player has $10,000, the player with the most money, including smaller denomination bills, wins.

SCORING CHART

Color Group
$ Value
1st House
2nd House
3rd House
4th House
Hotel
Dark Purple
50
100
150
200
250
750
Light Blue
100
200
300
400
500
1,000
Light Purple
150
300
450
600
750
1,250
Orange
200
400
600
800
1,000
1,500
Red
250
500
750
1,000
1,250
1,750
Yellow
300
600
900
1,200
1,500
2,000
Green
350
700
1,050
1,400
1,750
2,250
Dark Blue
400
800
1,200
1,600
2,000
2,500

 
2
3
4
Utilities
500
-
-
Railroads
250
500
1,000

RULES FOR THREE PLAYERS

Play is the same as for 4 players, except that a fourth trading card is dealt face up to where a fourth player's trading card would be. Players may trade for this card by exchanging it for the top card on their own trading pile. Or, players may trade for it and the top card of the Draw Pile as well, by replacing it with the top two cards on their own trading pile. In this way, the fourth trading pile can grow.

RULES FOR TWO PLAYERS

Play is the same as for 3 players, except that a third and fourth trading card are dealt to where a third and fourth player's trading cards would be dealt. Players can trade with either on their turn.