Trivial Pursuit Know It All Edition Rules
You can add the cards from this "Know-It-All" Edition to your master TRIVIAL PURSUIT® game, and play as usual, or you can use the special dice and score sheets supplied to play without a master TRIVIAL PURSUIT game board and playing pieces.
• Follow the rules in a master TRIVIAL PURSUIT game when you add the cards from this Edition to your game.
• Follow the rules below to play TRIVIAL PURSUIT using only the equipment in this Edition.
To correctly answer questions in categories as rolled on the category die, and to score when indicated on the scoring die, in each of the six categories. To win, a player must answer a final game-winning question in a category chosen by the other players after rolling "score" on the scoring die.
Question-and-Answer Cards, special Category Die and Scoring Die, and Score Sheets.
• Appoint a scorekeeper. This player writes the names of the players (teams) on a score sheet. Note: feel free to photocopy a score sheet page to increase your supply – or just use blank paper if you run out.
• Roll the Scoring Die; the first roller to roll a "score" symbol will play first.
On your first turn, roll both dice.
• Another player will ask you a question from the category you rolled:
• The other player draws the first card from the deck and reads the question next to the appropriate colored oval. Answers are on the opposite side of each card. When done with the question, place the card in the back of the box, behind the other cards.
• If you answer your first question correctly, continue your turn by rolling the dice again, taking another turn.
The categories are color coded:
• You may only score for a category once, and only if the "score" symbol is showing on the Scoring Die. Correctly answering a question always entitles you to another turn. However, only when the score symbol is rolled may you score.
• If you roll this symbol, you may turn the Category Die to a category symbol for which you need to score. If you answer correctly, you score.
• If you answer incorrectly, play passes to the player on your left.
Whenever you score, the scorekeeper fills in the circle on the Score Sheet located in the category’s row in your team’s scoring column.
WINNING THE GAME
Once you’ve scored in each category, try to answer a game-winning question.
• If you do not roll a score symbol on this turn, try to answer the question in the category rolled in order to continue. If correct, roll again. If incorrect, wait for your next turn.
• When you do roll a score symbol, ignore the category rolled. Your opponents will select the category of the potential game-winning question from the next card in the box. Answer the question correctly, and you win! Answer it incorrectly and you must wait for your next turn.
NOTE: Since a player continues his or her turn until a question is answered incorrectly, it is possible for one player to score in all six categories – then answer the game-winning question – all on one turn. If this happens, any player who has not yet had a turn is permitted a chance to duplicate the feat and create a tie.
VARIATION FOR A SHORTER GAME
Determine before you begin that you will score in just four or five categories (instead of all six) before qualifying to roll and answer a final, game-winning question.
NOTES ON PLAY
• Players will collectively decide how long a person has to answer a question, and how specific the answer must be. For example, is a last name enough, or must the player give both the first and last name? You are not required to give the explanatory information that appears in parentheses after some answers.
• Players should remember that making a guess is always better than not answering at all. Players often amaze themselves with what they know!
• The TRIVIAL PURSUIT game lends itself well to team play for as many as 24 players. Disperse those considered strong in various categories among the teams. Teammates decide how a question should be answered; to avoid confusion, the team captain should give each answer.
• All TRIVIAL PURSUIT games may be played with cards from other Editions. The colored ovals on the question-and-answer cards are always arranged in the same order to facilitate interchangeable play.